![]() ![]() ![]() In both the introduction and the conclusion, Bogost provides a broad focus, looking at the difference between reviewers and critics, comparing videogames to other forms of media/ entertainment/ art, and wondering about the future of not only games, but game writing, too. This idea, like many of Bogost’s, might sound a little strange at first, but give the man time-most of his ideas will make sense in the end. Ian Bogost’s How to Talk About Videogames doesn’t open exactly the way you might expect it to it opens by talking about toasters, because, evidently, “videogames are a lot like toasters”. ![]()
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